Wednesday, December 17, 2008
The MS Paint Adventures Suggestion Box
Submit a comment to this post to make a suggestion for the latest MSPA story.
You can also leave any other sort of comment about the site here. That's cool too.
POST YOUR COMMENT
Some notes:
- Keep it short! I tend to clip all suggestions to be about 60 characters or less.
- Maybe this is obvious, but only make suggestions for the latest point in the story! Posting the suggestion "shoot safe" when I am 800 pages past that point doesn't make the slightest bit of sense!
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11,544 comments:
«Oldest ‹Older 201 – 400 of 11544 Newer› Newest»AD: Spot INCOGNITO SPY.
and/or
AD: Take INCOGNITO SPYGLASS
ZAD: Draw some dragons
AD: grab a bite to eat
Warriors: Establish a beachhead by building a fort from Garnghut's remains.
Check on the combs!
AD: Floor that sucker!
Clock Tower: SUMMON -> MASTER SANDMAN
GPI: Fondly regard steering wheel with PS.
DMK: TACTICAL ENLIGHTENMENT -> HASTE
PS: Declare it to be Tea Time.
GPI: Fondly regard cremation
PS: Check watch to confirm whether or not it's Daylight Savings Time.
PS: Spin the now clock wheel around as fast as you possibly can
Professor: Remind everyone you still exist by unmuting self.
PS: Summon Andrew Hussie
MK: Boost your mass until you exceed the Tolman-Oppenheimer-Volkoff limit
Anchor: Sepulchritude!
PS: Rotate wheel left
PS: Hands at 10 o' clock and 2 o' clock.
Reach into wheel; grab hour hand; twist it backward an hour or two
PS: Steer boat to nine o'clock, remembering that A STITCH IN TIME SAVES NINE
GPI: Don't fondly regard creation, it's clearly a trap.
PS: Spin the ship's wheel counter-clockwise to wind the CLOCK OF CARTISIAN ALIGNMENT backwards, thus fucking up the space-time continuum. (GPI is gonna be pissed)
Floor below MK: Give out.
PS; turn back time
PS: Grab hold of that steering wheel and spin that clock back, baby!
PS: Spin Steering Wheel Clockwise out of curiosity.
Spin the wheel really fast and stop it 180 degrees from where it started.
FAD: COMBAT OPERANDI -> SUPER MASSIVE GUACAMOLE
PS: turn wheel to 0600
SPIN THE WHEEL! FOR THE LOVE GPI, SPIN THE WHEEL LIKE YOU'VE NEVER SPUN IT BEFORE!
PS: Fire your lazer.
FAD: Yank MK's brassier drawstrings.
PS: Manipulate time to unite with FFPI.
everyone: HOLY SHIT TIME TO PANIC
I can't resist any more. I have to jump out of the window. I done so many retarded things but i forgot the obvious on. beside it's god damn hot i need a fresh breeze!
PS: Flip out on the wheel
20 bucks? Awww... I'll never be able to afford that... Couldn't you make it, like, 15 bucks? Or something?
PS: Ride ship's WHEEL like a mechanical bull.
HD&NB: See what all the ruckus is about in the adjacent room.
PS: turn the wheel and see what happens.
PS: Turn wheel completely around to see what happens.
This shit just got symbolic
PS: Turn the wheel arround, just to see what happens.
PS: this shit just symbolic
FAD: Drink honey
AD: Call your mom. she has been lonely lately.
FAD: Shoot floor out from under MK
PS: Try to spin the wheel to 7:77 for good luck. Hurry, before you realize it's impossible!
Use WHEEL to turn back time to before the SUCKLE RECEPTICLES were destroyed.
PS,PI,ZAD,FAD,DEATH, AND EVERY HERO I CANT REMEMBER: sing "Silent Night" to raise his emotions AND DO IT GOOD!
DAMAGE REPORT -> SUCKLE RECEPTACLES
FAD: go get HD's courset. two can play at this game of dress up
PS: Get your funk on
PS: Combat Operandi > Stop: Hammertime!
PS: Turn the wheel so clock strikes 6.
PS: Punch Centre of wheel.
AD: Sic dog on thugs.
AD: Locate Death
PI: Climb mast.
ZAD: Go below deck.
HD: fondle Swain
NB: Paint locks with Flail.
PS: spin the wheel to see what happens.
PS: Pick up the heroes already!
PS: Set clock ten hours ahead, most likely after the defeat of DMK.
PS: Pick up the heroes already!
The CATHEDRAL OF SYNDETIC ASCENSION has two cranks. One manipulates the portal's focus. The other one then likely controls the zoom.
Zoom. You know, like a TELESCOPE.
the clock said "DONG" hehehe
Point gun at head and invoke persona.
AD: Stop for a moment and question whether or not you have become just like your worst enemy, Mobster Kingpin, and thus let your guard down around the mobsters.
Sonhearst: Ask daddy for ice cream and generally look adorable.
By the way, LOVE this thing!
PS: Spin the wheel like a crazy foo.
The clock on the Ship's wheel starts ticking backwards
PS+PI+AD: Yule-Time Beatdown Lv.∞: Ho-Ho-Homicide!
PS+PI+ZAD: Stop. Collaborate. Listen.
FAD: Aim for MK'S HUGE HEAD
PS: Quickly spin wheel to the left, reversing time and ending all these convoluted shenanigans.
Santa: Drop presents on ACE DECK for everyone
Santa: Engage battle with DMK
Santa: BATTLE TECHNIQUE -> Lv. 87 NAUGHTY COAL CANNON
Santa: COMBAT OPERANDI -> WRECK THEM ALL WITH BURNING HOLLY
after aquiring telescope:
PI: Aim SNIPER RIFLE at DMK through the ship's WHEEL.
AD: Change the clock time.
MK and FAD: Lap up the honey like dogs. You can't let it go to waste!
PFPI: Summon CLIFF FLUXTABLE!
Mostly because I just want to see the illustration. So kill me
FAD: Smash FPI's SUCKLE RECEPTACLE and replace it with PFPI's.
FAD: Xyzzy
PS: Consult Guide
AD and Family: Purchase delightful toothpick chicken.
PS: Flip wheel upside-down.
Bees:recollect honey because recycling is good.
ZAD:decide that its time to put your undead ass to use!
FAD:Become homo-erotically attracted to MK's massiveness
PS: Remove wheel, then fling it at DMK like a time shuriken
FAD: Attack corset strings
GPI: wear universe as a corset
OR
GPI: ride universe like a mechanical bull
OR
PS: Realize how useless this all is and become Emo Problem Sleuth: EPS.
PS: Spin wheel 180 degrees counterclockwise, going back 6 hours in time.
Wonder why you don't have neat non-feminine counter parts like PI and AD.
DMK: Detach (rocket) tentacles to fondle the speakeasy patrons to harvest bonus experience points. Use Extra points on defensive skills and a demonic anti gravitational battleship.
AD: Shoot safe.
I mean, pull MK's drawstrings until he starts to get all event-horizon-ey.
FAD: Intercept previous command which was of course meant for you all along.
Tower: continue interpreting the cycles of time.
MK: Reduce your mass to zero
MK: COMBAT OPERANDI -> PHOTON FORM
MK: Combat Operandi: Mobster Hole
(Augment Mass and reduce Volume to create a black hole :O)
PS: Ride the steering wheel like a mechanical bull.
all: battle menu, abscond: DMK's demonimity
OR
any PI: ascend to battle-godhood to fight the wretch tampering with the fabric of the universe
PFPI: Equip CATHEDRAL OF SYNDETIC ASCENSION to CAPTAIN'S SEXTANT
This is Problem Sleuth. It's crazy enough it might work.
FAD: Combat Operandi: BOOM HEADSHOT!
MM: Slightly miffed, throw the tea at Death.
MM: Seduce Death to gain your life back.
MM: Accept. You love fat mammals.
HD: Go to the chimney, turn on the fan power. Wonder what effect it will have on the battle.
Death: Don't take that from MM! You're the grim Reaper for goodness 'sakes!
You don't happen to play Mitadake High do you?
Death: Suggest some other game involving rather large creatures.
MM: Defeat Death, and return to life to help MK. Kick Death in the balls on the way out of the afterlife.
Death: Take MM's slap as a challenge to a game of slapfighting.
GPI: Fondly regard chronometer.
Death: Run away in fear, take a nice vacation.
Death: You don't have to take that kind of abuse. Assert your authority.
Deah: Remember you're the grim reaper and do horrible things to MM.
PS: Spin wheel 90 degrees to the left.
MM: throw tea in Death's face. Run for freedom.
Death: Show that lady who's the boss with some manly gusto.
Everyone: Check status and inventories.
Death: accept MM's challange and summon guitars for the impeding duel.
AD: COMBAT OPERANDI -> FAMILY TIES
NB: Search nervously for your teddy bear. (If it's not there, MM may have a weapon already at her disposal for if/when she is resurrected!)
Death: Apologize profusely, then begin a protracted process of courtship toward MM from afar.
Professor Bee: Come home from vacation and look at the MESS OF HONEY in a surprised, yet comical manner.
Death: AGGRESS
PS: Stop staring at that wheel and do something already!
Everyone: (After defeating DMK) Wake up and realize that it was all a game of Dungeons and Dragons the whole time.
Death: Backhand that broad to assert otherworldy doninance!
Death: Cry bony tears.
Death: Suggest Chutes and Ladders instead
Death: Get out slapping scythe.
GPI: Fondly ride creation like a mechanical bull.
Death: Slap MM! (Fight, fight, fight!)
Problem Sleuth: Summon Magical Spruceman Superhero (SMSS) to fight DMK!
Death: Gently remind MM that, even though she's dead, you could kill her until she dies from it, if you so desired.
MM: Accept Death's offer anyway.
Death: Stop being a pussy and banish MM to the deepest depths of the underworld already, cause shit just got real.
MM+Death: Sissy slap fight!
HD+NB: Walk up stairs and turn on the power already!
Death: Pose in a angry fashion because shit just got real. Real Dead!
ok more then 300 coments waw i will follllow this blog
PS: Punch through ship's wheel.
AD: Punch Thughearst in gut to assert dominance.
Death: THIS IS THE AFTERLIFE! Pushes MM to the pit of infinite tortures.
Death: Get an new SCYTHE
ALL: Show inventory
PFPI: Conjure a guitar for PS
GPI: Fondly regard cremation.
Death: Invite Madam Murel to join Game of Life with Ace Dick.
PFPI: Create Candy-cane-scythe for death and make red hats for heroes, because the holidays just got serious.
PS: Try to pinpoint the exact moment in time where everything went apeshit.
Death: WTF? *grab new scythe (you are death after all)*
Death: Send off the brute lady to you're sisters place. She's just way to intimidating for you're lack of vim.
Hey Andrew,
Just want to let you know that AdBlock Plus with a Filterset.G subscription blocks the main comic images on your site by default, and that's a pretty common set up. I have a feeling that a lot of people come to your site and "don't see what the big deal is" because it's just a bunch of text descriptions that are totally out of context (in fact, I went through the first couple hundred Problem Sleuth commands before realizing that something was fishy). I'd say this is a critical problem that you should work out ASAP.
Death: Use your Scy... oh wait
MM: Slap Death around a little more, then agree to play.
DMK: BATTLE TECHNIQUE -> PIN-POINT LASER LEER
Death: You're Death! Don't let her get an advantage over you!
Death: Grow a freakin' spine and bot MM in the head or something.
Heroes: Turn other wheel already!
Heroes: Turn ceiling crank.
MM: Join Game of Life with to compete brutally with AD. Some suspicious mobsters need a new leader.
Death: Aggress with Hand Scythe.
AD: go steal that hooligan's spyglass.
Death: Sadly ogle ground in shame
Unspeakable Horrors: Slip through the cracks in reality.
MC: Slip through the weakened non-canon dimensional barrier to fight.
What... what happened to MMs corpse...?
PI: use EXTRA DIMENSIONS to out logic in all this weird portal shit.
Death: Apologize profusely, suggest Chutes 'n' Ladders instead
HD and NB: Ascend the stairs
Heros: Land
FFPI: Hold inventory-eating contest sometime in near future
Heroes: Flail about in a more heroic manner
PS+PI+ZAD: Check on DMK.
Oh fuck, they landed. XD
Right, never mind.
AD: Punch DMK in snout to establish superiority once Life is finished.
AD: Enjoy life more.
ok to much comens ok stop
MM: Punch Death in the snout to establish hostility.
DMK: Feel ignored.
First off can you make a sugestion for Jail brake? If so here it is:
Horse: wake up and eat elf to show supiriority :)
Madman: Roll over children and become there king!!!
Children: Try and make a fire with the madman
"Submit a comment to this post to make a suggestion for the latest MSPA story."
I doubt that Andrew is going to do others, at least until Problem Sleuth is done.
Anyways,
DMK: Succumb to unfathomable bloodlust
DMK: Succumb to unfathomable bratwurst
NB: Head up to the ship and see if the nectar coming from DMK is flammable.
PI: Get a telesctope from some one! i mean theres the tungs one and the swains one! come on!
Death: Beg for mercy.
ACE DICK COMBAT OPERANDI: CHECK YO'SELF JONAH
PLZPLZPLZPZLZ
Death: Send MM into the after life. PERMEMENTLY!
AD: Call the police on the thug with the INCOGNETO PRYGLASS.
Clock Tower: ALIGN CARTESLY
AD: Beat down the thugs EarthBound- style.
FAD: Consume Honey
Death: Punch MM in snout to establish superiority.
Death: Cry black tears.
Churlish Toff and Mannerly Highbrow: Climb CATHEDRAL OF SYNDETIC ASCENSION
Ignore all the seeing aids, they would never fit a sniper rifle anyway.^
Of course, but you must remember that they can easily be affixed to a CAPTAIN'S SEXTANT.
Hog Cleric: Commence doomed romance with Weasel Warrior.
Adventurers: Arrive to announce your new alliance with DMK
Using this as a forum to express my delight rather than it's true intention, let me just say the this "chapter" thing is the best idea you've ever had. I just really wish you'd of thought of it before I started reading it. I did just turn a friend on to PS, so at least someone will benefit. The set chapters seems a bit presumptive though.
But also, those 4 heroes seriously need to turn that crank now. For reals.
Death and MM: Duel with Banjos!
Churlish Toff and Mannerly Highbrow: Climb CLOCK TOWER OF CARTESIAN ALIGNMENT
MM: Beat Death over the head with board game.
HD+NB: Paint a mural of urban diversity using the SKELETON BRUSH and PALETTE
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